|
<>;Protection> <>;Spells>
Command : |
|
|
<>;CAST> <>;PROTECTION> <<>;target>> |
|
<>;CAST> <>;PROTECT> <<>;target>> |
|
<>;CAST> <>;PROT> <<>;target>> |
|
<>;costs> <>;10mp> |
<>;Protection> <>;lowers> <>;the> <>;targets> <>;armour> <>;class> <>;by> <>;1> <>;full> <>;point> <>;for> <>;a> <>;while>.
<>;This> <>;means> <>;it> <>;is> <>;harder> <>;for> <>;opponents> <>;to> <>;successfully> <>;strike> <>;the> <>;spells>
<>;recipient>.
<>;There> <>;is> <>;one> <>;anomoly> <>;in> <>;player> <>;AC> <>;which> <>;some> <>;do> <>;not> <>;appreciate>. <>;There>
<>;are> <>;times> <>;when> <>;someone> <>;with> <>;AC> <>;0> <>;casts> <>;protection> <>;and> <>;nothing> <>;seems> <>;to>
<>;happen>. <>;It> <>;has>, <>;but> <>;you> <>;have> <>;moved> <>;from> +<>;0> <>;ac> <>;to> -<>;0> <>;ac>. <>;If> <>;you> <>;had>
<>;started> <>;on> <>;AC> -<>;0> <>;then> <>;you> <>;would> <>;have> <>;gone> <>;to> <>;AC> -<>;1>. <>;The> <>;net> <>;effect> <>;is>
<>;that> <>;for> <>;anyone> <>;on> <>;AC> +<>;0> <>;the> <>;protect> <>;spell> <>;has> <>;minimal> <>;effect>.
|