The Rangers are more or less a guild in these times, and really nothing
much has changed in many, many years. Rangers operate more as a loose
confederation rather than the tight-knit operations other guilds offer.
So vague in fact are rangers in these matters that no record or memory
of how the guild started exists. As far as they are concerned it is
there and its always been there, and probably always will be.
The rangers traditionally have sided with druids more than any other
group. Both being close to the land they have many similarities. Rangers
tend to be more curious than druids and spend most of their lives
following some form of wander-lust. Sayings such as 'where-ever you
go, you tread in a rangers footsteps' are common. In wars individuals have
shone as masters of arms, but on the whole the rangers take a quieter route
through life than most. Having said that when something threatens the life
of the land they tend to be at the front with druids fighting against it.
Rangers are reasonable fighters and a little better than most fighting
classes as magic. They are perhaps a little better than clerics at actual
combat but do have one additional ability to tip things in their favour.
They can hasten which improves their dexterity and allows them to strike
more quickly and more often. This speeding up can quite often allow them
victories others would be hard pressed to achieve. They are the best at
searching and tracking. They can find, if they exists tracks leading from
one place to another. They can also use a tracking ability to find other
people, the ability takes them to wherever the person they are tracking
is, very useful.