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<>;Basic> <>;Combat>
Command : |
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<>;ATTACK> <<>;player>/<>;monster>> [#] |
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<>;KILL> <<>;player>/<>;monster>> [#] |
<>;The> <>;attack> <>;command> <>;allows> <>;a> <>;player> <>;to> <>;fight> <>;a> <>;monster> <>;or> <>;player> <>;who> <>;is> <>;in>
<>;the> <>;same> <>;room>. <>;Once> <>;a> <>;monster> <>;is> <>;attacked>, <>;it> <>;will> <>;remember> <>;your> <>;face> <>;until>
<>;it>'<>;s> <>;dead>, <>;so> <>;don>'<>;t> <>;make> <>;too> <>;many> <>;enemies> <>;at> <>;once>. <>;If> <>;you> <>;do> <>;not> <>;supply> <>;a>
<>;numeric> <>;modifier> <>;to> <>;the> <>;monster>'<>;s> <>;name> <>;and> <>;there> <>;are> <>;more> <>;than> <>;one> <>;of> <>;that>
<>;monster> <>;in> <>;the> <>;room>, <>;then> <>;you> <>;will> <>;be> <>;assumed> <>;to> <>;be> <>;attacking> <>;the> <>;first> <>;such>
<>;monster> <>;in> <>;the> <>;room>. <>;As> <>;additional> <>;monster> <>;are> <>;added> <>;to> <>;the> <>;room>, <>;they> <>;will>
<>;be> <>;given> <>;larger> <>;identifying> <>;numbers>, <>;so> <>;you> <>;can> <>;assume> <>;that> <>;the> <>;numeric>
<>;identifier> <>;you> <>;chose> <>;to> <>;begin> <>;with> <>;will> <>;not> <>;change>.
<>;While> <>;a> <>;creature> <>;will> <>;remember> <>;you>, <>;it> <>;can> <>;only> <>;attack> <>;you> <>;if> <>;it> <>;can> <>;see> <>;you>.
<>;If> <>;you> <>;were> <>;to> <>;flee> <>;from> <>;the> <>;room>, <>;hide> <>;and> <>;sneak> <>;back> <>;in> <>;hidden> <>;then> <>;it> <>;will>
<>;not> <>;know> <>;you> <>;are> <>;there> <>;to> <>;attack>.
<>;IMPORTANT>: <>;Combat> <>;in> <>;Lands> <>;of> <>;Stone> <>;is> <>;not> <>;like> <>;combat> <>;in> <>;many> <>;other> <>;MUDs>
<>;where> <>;you> <>;type> <>;kill> <<>;monster>> <>;once> <>;and> <>;sit> <>;back> <>;and> <>;yawn>. <>;You> <>;must> <>;continue>
<>;to> <>;attack> <>;the> <>;monster> <>;you>'<>;re> <>;fighting>.
Examples :
<>;You> <>;see> <>;two> <>;hobbits>.
:<>;k> <>;hob> <>;2>
<>;You> <>;attack> <>;the> <>;hobbit>.
<>;You> <>;hit> <>;for> <>;5> <>;damage>.
See Also :
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- <>;Cast> |
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- <>;Wield> |
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- <>;Second> |
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