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<>;Combat>
Command : |
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<>;BACKSTAB> <<>;monster>/<>;player>> [#] |
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<>;BS> <<>;monster>/<>;player>> [#] |
<>;The> <>;backstab> <>;command> <>;is> <>;usable> <>;only> <>;by> <>;thieves> <>;and> <>;assassins>, <>;and> <>;allows>
<>;them> <>;to> <>;do> <>;2>-<>;3> <>;times> <>;more> <>;damage> <>;than> <>;normal> <>;with> <>;sharp> <>;or> <>;thrusting>
<>;weapons>. <>;The> <>;thief> <>;or> <>;assassin> <>;must> <>;be> <>;hidden> <>;in> <>;order> <>;for> <>;a> <>;backstab>
<>;to> <>;work>, <>;and> <>;if> <>;he> <>;or> <>;she> <>;fails>, <>;then> <>;they> <>;are> <>;considered> <>;vulnerable>
<>;and> <>;will> <>;have> <>;to> <>;wait> <>;3> <>;times> <>;the> <>;normal> <>;amount> <>;of> <>;time> <>;before> <>;attacking>
<>;again>. <>;Backstab> <>;can> <>;only> <>;be> <>;used> <>;while> <>;hidden> <>;and> <>;you> <>;cannot> <>;hide> <>;when>
<>;in> <>;front> <>;of> <>;an> <>;aggressive> <>;opponent>. <>;This> <>;means> <>;you> <>;need> <>;to> <>;flee>, <>;hide> <>;and>
<>;then> <>;sneak> <>;back> <>;again> <>;if> <>;you> <>;want> <>;to> <>;risk> <>;another> <>;backstab>.
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