<>;Invoke>
Command : |
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<>;INVOKE> < <>;OBJECT> > |
<>;The> <>;invoke> <>;command> <>;is> <>;tied> <>;explicity> <>;to> <>;objects>. <>;An> <>;object> <>;can> <>;seem> <>;normal>
<>;in> <>;every> <>;way> <>;except> <>;that> <>;it> <>;may> <>;have> <>;a> <>;special> <>;capability> <>;which> <>;can> <>;be>
<>;activated> <>;in> <>;differing> <>;locations>. <>;The> <>;ability> <>;is> <>;hidden>, <>;even> <>;from> <>;the>
<>;divinations> <>;that> <>;mages> <>;may> <>;make> <>;and> <>;only> <>;by> <>;taking> <>;the> <>;object> <>;to> <>;the>
<>;correct> <>;place> <>;and> <>;then> <>;invoking> <>;it> <>;can> <>;you> <>;activate> <>;the> <>;ability>. <>;More>
<>;often> <>;than> <>;not> <>;the> <>;act> <>;of> <>;invoking> <>;an> <>;object> <>;will> <>;drain> <>;it> <>;completely>
<>;and> <>;it> <>;will> <>;be> <>;destroyed>.
Examples :
: <>;go> <>;temple>
<>;Great> <>;Temple>
<>;You> <>;stand> <>;in> <>;front> <>;of> <>;a> <>;polished> <>;marble> <>;altar>.
<>;Obvious> <>;exits> : <>;out>
:<>;invoke> <>;sceptre>
<>;As> <>;you> <>;call> <>;on> <>;the> <>;power> <>;of> <>;the> <>;sceptre> <>;a> <>;ray> <>;of> <>;light> <>;from> <>;the> <>;altar>
<>;strikes> <>;first> <>;it>, <>;then> <>;you>. <>;A> <>;burning> <>;sensation> <>;behind> <>;your> <>;eyes> <>;quickly>
<>;fades> <>;away> <>;and> <>;when> <>;you> <>;look> <>;up> <>;you> <>;see> <>;a> <>;ghostly> <>;portal> <>;seemingly> <>;floating>
<>;in> <>;mid> <>;air>.
:<>;look>
<>;Great> <>;Temple>
<>;You> <>;stand> <>;in> <>;front> <>;of> <>;a> <>;polished> <>;marble> <>;altar>.
<>;Obvious> <>;exits> : <>;out>, <>;portal>
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