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<>;Movement>
Command : |
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<>;FLEE> |
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<>;RUN> |
<>;With> <>;some> <>;creatures> <>;you> <>;can> <>;simply> <>;walk> <>;away> <>;from> <>;a> <>;combat>, <>;but> <>;some> <>;will>
<>;block> <>;your> <>;escape> <>;route> <>;and> <>;here> <>;the> <>;response> <>;is> <>;to> <>;flee>. <>;Flee> <>;has> <>;the> <>;same>
<>;restrictions> <>;as> <>;normal> <>;travel>, <>;you> <>;cannot> <>;flee> <>;into> <>;a> <>;room> <>;that> <>;you> <>;would>
<>;not> <>;normally> <>;be> <>;able> <>;to> <>;enter>.
<>;Fleeing> <>;depends> <>;on> <>;many> <>;things> <>;but> <>;two> <>;certain> <>;ones> <>;are> <>;that> <>;anyone> <>;who> <>;is>
<>;berserk> <>;cannot> <>;flee>, <>;and> <>;any> <>;paladin> <>;over> <>;level> <>;five> <>;will> <>;lose> <>;some>
<>;experience> <>;if> <>;they> <>;decide> <>;to> <>;flee>.
<>;One> <>;of> <>;the> <>;most> <>;common> <>;times> <>;that> <>;a> <>;player> <>;will> <>;flee> <>;is> <>;when> <>;they> <>;are> <>;in> <>;a>
<>;state> <>;of> <>;lag>. <>;Often> <>;they> <>;will> <>;not> <>;remember> <>;if> <>;they> <>;have> <>;their> <>;wimpy> <>;set> <>;or>
<>;if> <>;they> <>;are> <>;autoattacking> (<>;do> <>;help> <>;set>). <>;They> <>;bash> <>;in> <>;a> <>;flee> <>;command> <>;or> <>;two>
<>;and> <>;end> <>;up> <>;fleeing> <>;back> <>;into> <>;the> <>;room> <>;they> <>;originally> <>;entered> <>;to> <>;their>
<>;ultimate> <>;demise>. <>;If> <>;you> <>;do> <>;SET> <>;NOFLEE> <>;then> <>;the> <>;flee> <>;command> <>;will> <>;simply>
<>;refuse> <>;to> <>;allow> <>;you> <>;to> <>;flee> <>;if> <>;you> <>;are> <>;alone> <>;in> <>;a> <>;room>.
*** <>;IMPORTANT> <>;NOTE> ***
<>;There> <>;are> <>;no> <>;such> <>;things> <>;in> <>;this> <>;game> <>;as> <>;no>-<>;flee> <>;rooms>, <>;they> <>;have> <>;been> <>;added>
<>;in> <>;some> <>;other> <>;mordor> <>;muds> <>;but> <>;definitely> <>;not> <>;this> <>;one>. <>;There> <>;is> <>;a> <>;degree> <>;of>
<>;confusion> <>;on> <>;this> <>;subject> <>;and> <>;we> <>;have> <>;now> <>;seen> <>;how> <>;this> <>;has> <>;arisen>. <>;There> <>;is>
<>;nothing> <>;attached> <>;to> <>;a> <>;room> <>;itself> <>;that> <>;stops> <>;fleeing>, <>;some> <>;creatures> <>;will>
<>;however> <>;block> <>;your> <>;exit> <>;if> <>;in> <>;combat> <>;with> <>;you>. <>;If> <>;two> <>;players> <>;are> <>;in> <>;the> <>;same>
<>;room> <>;fighting> <>;different> <>;creatures>, <>;one> <>;might> <>;be> <>;able> <>;to> <>;flee>, <>;another> <>;won>'<>;t>.
See Also :
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- <>;Berserk> |
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- <>;Fear> |
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- <>;Set> |
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