<>;Alteration>
Command : |
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*<>;BONUS> < [ <>;CLEAR> | <>;EXP> | <>;GOLD> | <>;BOTH> | <>;MESSAGE> ] < <>;value> > > |
<>;This> <>;command> <>;will> <>;boost> <>;by> <>;the> <>;supplied> <>;percentage> <>;value> <>;the> <>;amount> <>;of>
<>;experience> <>;and>/<>;or> <>;gold> <>;gained> <>;by> <>;players>. <>;The> <>;two> <>;are> <>;handled> <>;slightly>
<>;differently> <>;though>. <>;Gold> <>;boost> <>;is> <>;done> <>;when> <>;the> <>;creature> <>;is> <>;allocated> <>;so>
<>;if> <>;the> <>;rate> <>;is> <>;50> <>;then> <>;all> <>;creatures> <>;will> <>;drop> <>;1>.<>;5x> <>;their> <>;usual> <>;amounts>.
<>;This> <>;is> <>;invisible> <>;to> <>;the> <>;players>. <>;The> <>;exp> <>;gain> <>;is> <>;done> <>;when> <>;the> <>;creature>
<>;is> <>;killed> <>;and> <>;the> <>;experience> <>;is> <>;being> <>;allocated> <>;to> <>;the> <>;player>. <>;In> <>;this>
<>;case> <>;the> <>;amount> <>;of> <>;bonus> <>;experience> <>;is> <>;announced> <>;to> <>;the> <>;player> <>;and> <>;either>
<>;a> <>;set> <>;message> <>;or> <>;a> <>;bespoke> <>;message> <>;is> <>;added>.
Examples :
:*<>;bonus>
<>;Experience> <>;multiplier> <>;25>%
<>;No> <>;gold> <>;bonus> <>;active>
<>;Message> [<>;Its> <>;Hara>'<>;s> <>;birthday>! <>;happy> <<>;mmmmmppphhh>> <>;returns>]
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:<>;You> <>;slice> <>;at> <>;the> <>;goblin> <>;captain> <>;for> <>;22> <>;damage>.
<>;You> <>;killed> <>;the> <>;goblin> <>;captain>.
<>;Your> <>;enemy>, <>;the> <>;goblin> <>;captain> <>;is> <>;now> <>;dead>.
<>;You> <>;are> <>;granted> <>;an> <>;extra> <>;76> <>;experience>
<>;Its> <>;Hara>'<>;s> <>;birthday>! <>;happy> <<>;mmmmmppphhh>> <>;returns>
<>;You> <>;gain> <>;381> <>;experience>.
<>;The> <>;goblin> <>;captain> <>;was> <>;carrying>: <>;some> <>;chain> <>;mail> <>;armour>, <>;222> <>;gold> <>;coins>.
See Also :
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- *<>;AWARD> <>;for> <>;individual> <>;RP> <>;bonuses> |
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