<>;Status>
Command : |
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*<>;STATUS> [<>;obj>/<>;crt>/<>;rm>] |
<>;This> <>;function> <>;will> <>;give> <>;the> <>;vital> <>;stats> <>;for> <>;the> <>;specified> <>;object>, <>;room>,
<>;monster>, <>;or> <>;player>. <>;If> <>;nothing> <>;is> <>;specified>, <>;then> <>;stats> <>;are> <>;given> <>;for>
<>;the> <>;parent> <>;room>.
Examples :
:*<>;status> <>;ruby>
<>;Name>: <>;ruby> <>;key>
<>;Desc>: <>;A> <>;fantastic> <>;key> <>;made> <>;of> <>;shimmering> <>;red> <>;rubies>.
<>;Use>:
<>;Hit>: <>;11d0> + <>;0>
<>;Shots>: <>;1>/<>;1>
<>;Type>: <>;11>
<>;AC>: <>;00> <>;Value>: <>;00150> <>;Weight>: <>;01>
<>;Flags> <>;set>: <>;None>.
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