*<>;teleport>
Command : |
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*<>;TELEPORT> <<>;room> # | <>;player> > [ <>;player2> | . ] |
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*<>;T> <<>;room> # | <>;player> > [ <>;player2> | . ] |
<>;This> <>;is> <>;the> <>;standard> <>;means> <>;of> <>;getting> <>;around> <>;as> <>;a> <>;DM>. <>;Builders> <>;and> <>;above>
<>;may> <>;teleport> <>;to> <>;another> <>;location> <>;specifically> <>;or> <>;to> <>;the> <>;same> <>;location> <>;as>
<>;another> <>;player>. <>;For> <>;those> <>;authorised>, <>;they> <>;will> <>;have> <>;the> <>;ability> <>;to> <>;also>
<>;teleport> <>;a> <>;different> <>;player> <>;to> <>;a> <>;specific> <>;location> <>;or> <>;to> <>;themselves>.
Examples :
:*<>;teleport> <>;gonzo>
{<>;You> <>;arrive> <>;in> <>;a> <>;room> <>;with> <>;Gonzo>}
:*<>;t> <>;10>
{<>;You> <>;teleport> <>;to> <>;room> <>;number> <>;10>}
:*<>;teleport> <>;gonzo> .
{<>;Gonzo> <>;arrives> <>;in> <>;the> <>;room> <>;you> <>;are> <>;in>, <>;not> <>;unlike> <>;a> <>;summon>}
:*<>;teleport> <>;gonzo> <>;mithrandir>
{<>;Gonzo> <>;is> <>;teleported> <>;to> <>;the> <>;room> <>;Mithrandir> <>;is> <>;in>}
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