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*<>;zap>
Command : |
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*<>;ZAP> <<>;player>> < <>;affliction> > [ <>;damage> ] |
<>;This> <>;is> <>;the> <>;converse> <>;of> <>;the> *<>;AWARD> <>;command>. <>;Here> <>;we> <>;punish> <>;players> <>;for>
<>;infringements> <>;or> <>;if> <>;they> <>;are> <>;annoying>, <>;remember> <>;the> <>;damn> <>;social> <>;has> <>;its>
<>;downside> :-) <>;The> <>;afflictions> <>;can> <>;be> <>;funny> <>;or> <>;seriously> <>;hurt>, <>;they> <>;will>
<>;also> <>;be> <>;expanded> <>;over> <>;time>. <>;If> <>;the> <>;damage> <>;is> <>;set> <>;to> <>;0> <>;then> <>;if> <>;there> <>;are>
<>;specific> <>;damage> <>;components> <>;to> <>;the> <>;text>, <>;they> <>;will> <>;be> <>;ignored> <>;and> <>;no>
<>;damage> <>;done>. <>;Each> <>;affliction> <>;may> <>;have> <>;a> <>;default> <>;max> <>;and> <>;a> <>;damage> <>;range>
<>;the> <>;damage> <>;on> <>;the> <>;command> <>;line> <>;will> <>;override> <>;the> <>;max>, <>;but> <>;the> <>;range>
<>;will> <>;remain> (<>;unless> <>;it> <>;would> <>;result> <>;in> < <>;1> <>;damage>). <>;Oh> <>;yes>, <>;it> <>;cant>
<>;kill>, <>;for> <>;that> <>;get> <>;personnal>.
<>;Here> <>;are> <>;your> <>;afflictions> <>;to> <>;spread> <>;across> <>;the> <>;population>.
<>;custard> <>;no> <>;damage> <>;but> <>;player> <>;will> <>;remove> <>;all> <>;inventory>.
<>;jail> <>;no> <>;damage>, <>;but> <>;damage> <>;value> <>;overrides> <>;default> <>;dest>.
<>;release> <>;no> <>;damage>, <>;lets> <>;out> <>;of> <>;jail>.
<>;boils> <>;d10> <>;damage> <>;default> <>;max> <>;10>. <>;general> <>;use>
<>;slam> <>;3d6> <>;damage> <>;default> <>;max> <>;20>. <>;use> <>;indoors>
<>;lightning> <>;5d6> <>;damage> <>;default> <>;max> <>;60>. <>;use> <>;outdoors>
<>;Outlaw> <>;300> <>;secs> <>;outlaw> <>;time>, <>;value> <>;overrides>.
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