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<>;Alteration>
Command : |
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*<>;OSET> <<>;object> <#>> [<>;holder>] < <>;ID> | <>;AD> | <>;AR> | <>;EV> | <>;WE> | <>;MP> | <>;MR> | <>;ND> |
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<>;PD> | <>;QU> | <>;SC> | <>;SD> | <>;SM> | <>;SP> | <>;TY> | <>;VA> | <>;WE> > |
<>;This> <>;function> <>;modifies> <>;the> <>;numeric> <>;elements> <>;of> <>;an> <>;object>. <>;Either> <>;in> <>;a>
<>;players> <>;inven>, <>;your> <>;own> <>;inven> <>;or> <>;on> <>;the> <>;floor>. <>;There> <>;are> <>;quite> <>;a> <>;few>
<>;options> <>;and> <>;you> <>;should> <>;not> <>;be> <>;playing> <>;with> <>;them> <>;unless> <>;you> <>;understand>
<>;what> <>;they> <>;actually> <>;achieve>. <>;The> <>;object> <>;ID> <>;is> <>;its> <>;nomimal> <>;db> <>;slot> <>;number>
<>;and> <>;is> <>;used> <>;for> <>;lots> <>;of> <>;things> <>;including> <>;building> <>;map> <>;names>, <>;logic> <>;script>
<>;checks> <>;and> <>;event> <>;checks>. <>;AD> <>;is> <>;the> <>;magical> <>;adjust>, <>;used> <>;if> <>;enchanted> <>;or>
<>;attrib> <>;modifying>. <>;AR> <>;changes> <>;the> <>;armour> <>;points> <>;and> <>;EV> <>;is> <>;used> <>;in> <>;event>
<>;resolution>. <>;WE> <>;is> <>;the> <>;location> <>;on> <>;the> <>;body> <>;an> <>;item> <>;is> <>;worn>. <>;MP> <>;is> <>;the>
<>;spell> <>;in> <>;the> <>;item> <>;and> <>;MR> <>;is> <>;unused> <>;at> <>;present>. <>;N>/<>;S>/<>;PDice> <>;control> <>;the>
<>;damage> <>;the> <>;item> <>;can> <>;do>. <>;QU> <>;sets> <>;the> <>;quest> <>;associated> <>;with> <>;this> <>;item>.
<>;SC>/<>;SM> <>;manages> <>;uses> <>;remaining> <>;of> <>;the> <>;item> <>;while> <>;SP> <>;sets> <>;its> <>;special> <>;value>.
<>;TY> <>;sets> <>;the> <>;objects> <>;base> <>;type>, <>;VA> <>;its> <>;value> <>;and> <>;WE> <>;its> <>;weight>.
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