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*<>;OWNER>
Command : |
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*<>;OWNER> <<>;show> | <>;clear> | <>;set> <<>;playername>> <<>;froom>#> [ <>;ends> <<>;lroom>#> ] |
<>;This> <>;command> <>;allows> <>;you> <>;to> <>;set>/<>;clear> <>;the> <>;owner> <>;of> <>;a> <>;room> <>;or> <>;range> <>;of> <>;rooms>.
<>;Initial> <>;owners> <>;of> <>;rooms> <>;have> <>;to> <>;be> <>;builders> <>;and> <>;players> <>;can> <>;NEVER> <>;enter>
<>;these> <>;rooms>, <>;not> <>;even> <>;by> <>;teleporting>. <>;A> <>;room> <>;can> <>;be> <>;owned> <>;by> <>;a> <>;player>
(<>;who> <>;must> <>;pay> <>;seriously> <>;large> <>;amounts> <>;for> <>;the> <>;priviledge>).
<>;When> <>;a> <>;room> <>;is> <>;allocated> <>;its> <>;in> <>;dev> <>;flag> <>;is> <>;set> <>;and> <>;an> <>;owner> <>;specified>. <>;It>
<>;will> <>;stay> <>;like> <>;this> <>;in> <>;a> <>;builder> <>;only> <>;state> <>;until> <>;a> <>;DM> <>;comes> <>;along> <>;to>
<>;remove> <>;builder> <>;ownership> <>;and> <>;take> <>;it> <>;out> <>;of> <>;dev>. <>;At> <>;this> <>;point> <>;normal>
<>;players> <>;can> <>;enter> <>;the> <>;location> <>;and> <>;builders> <>;are> <>;now> <>;barred> <>;from> <>;it>.
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