<>;Game> <>;Management>
<>;This> <>;displays> <>;the> <>;current> <>;usage> <>;of> <>;various> <>;components> <>;in> <>;the> <>;game>.
<>;Anyone>, <>;even> <>;a> <>;player> <>;may> <>;use> <>;this> <>;command>, <>;but> <>;its> <>;purpose> <>;is> <>;primarily>
<>;informational> <>;for> <>;DM>'<>;s>.
Examples :
*<>;mem>
<>;Memory> <>;Status>:
<>;Total> <>;Rooms> : <>;1> <>;444> -> <>;Total> <>;memory>
<>;Total> <>;Objects>: <>;0> <>;0> -> <>;Total> <>;memory>
<>;Total> <>;Creatures>: <>;0> <>;0> -> <>;Total> <>;memory>
<>;Total> <>;Actions>: <>;0> <>;0> -> <>;Total> <>;memory>
<>;Total> <>;Bad> <>;Talks>: <>;0> <>;0> -> <>;Total> <>;memory>
<>;Total> <>;Talks>: <>;0> <>;0> -> <>;Total> <>;memory>
<>;Total> <>;Memory>: <>;444>
|